02 / AT A GLANCE

Your child's path,
6 to 17.

Pick what they love, follow that column down. One level and two papers a year.

1 level a year · 2 papers Tick A and B as your child passes. 60% passes, 80% is a distinction.
B · Jan–Mar: Paper B, lessons 25–48 of last year's level A · Jul–Sep: Paper A, lessons 1–24 of this year's level
Robotics
Game development
Software development
6 Preschool
Build, then first motors
Picture blocks, no reading needed
7 Year 1
LEGO robots
First animations and games
8 Year 2
Motors and sensors
Variables and sensing
9 Year 3
Sensors and radio
Lists and game physics — often the longest step
10 Year 4
Moving machines
Angles, physics and bigger projects
11 Year 5
Multi-sensor robots
Typed code for the first time
12 Year 6
Walking robots
Data, files and graphics
Shared until 12 · choose games or software at 13
13 Form 1
Competition robotics (WRO)
2D games in Python
Objects and algorithms
14 Form 2
Real circuits
Publish a game online
Data and web APIs
15 Form 3
Sensors and electronics
A real game engine
Websites and apps
16 Form 4
ESP32, WiFi and IoT
From 2D into 3D
Full-stack, or the CS exam
17 Form 5
Complete IoT systems
A portfolio game
Python certificate
PCEP and PCAP exams

Ticks are saved on this device only.

Not passed yet? Keep coming to class and retake six months later. A slower year is normal, not low effort.
Joining after 6? Start at the level that fits their age, then move up faster. Ask us at a free trial.
Plan it with dates Open the planner, enter their start year and see every paper's date.
Plan it year by year →

READY?

Not sure which column fits?

Bring them to a free 90-minute session. We put them in front of the real tools and you both find out quickly.