Godot
A real, free game engine — the step up from Pygame, where the games start looking like games.
Godot is an open-source engine used by working indie studios, and it is free forever with no licence to buy. Students move from Python into GDScript, a language close enough to Python that the two courses reinforce each other. They meet scenes, nodes, physics, collision and state — the vocabulary of real game development — and they meet the unglamorous truth that most of the work is fixing what they just broke. Every term ends with a build other people can play.
What they will use
- Level
- Advanced
- Typical ages
- 15–17
- Class length
- 1.5 hours
What they walk away with
A game exported as a real build, not a link to a teaching platform.
Text-based coding practised in a context they actually care about.
Design judgement: pacing, difficulty, and what makes something fun.
Advanced pricing
The same package covers any advanced course, so a child who switches mid-year does not pay twice.
Also at advanced level
Web App
Build something with a URL — a real application other people can open, use, and break.
AI
Replace the magic with mechanism: train your own models and find out exactly where they fail.
Unity
C# and the engine behind a large share of the mobile games your child already plays.
Raspberry Pi
A full Linux computer the size of a card — where robotics stops being a kit and becomes a system.
READY?
See a Godot class first.
A free 90-minute session with the real tools. Your child builds something and takes it home; you sit in and watch.